Ultima Forever: Quest for the Avatar Azygram

Ultima Forever: Quest for the Avatar

Released August 8, 2013 · consists of 1 releases.

Play as a fighter or a mage as you take on Lady British's challenge in this free-to-play Ultima IV follow-up.

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Ultima Forever: Quest for the Avatar

First release date August 8, 2013
Platform iPhone , iPad
Developer Mythic Entertainment , BioWare
Publisher EA Games
Genre Action , Role-Playing
Theme Fantasy
Franchises Ultima
Aliases Ultima IVever Ultima 4ever U4E

Overview

Ultima Forever: Quest for the Avatar is an action RPG developed by Mythic Entertainment and published by EA Games for iOS. The game is set after the events of Ultima IV: Quest of the Avatar.

In U4E, a new character named Lady British is the ruler of Britannia. Players take on the role of an Earthling, summoned to Britannia to save the kingdom The Black Weep, a tentacle-like plague that is infecting the land.

The gameplay is rendered in a 2D overhead view, featuring fast-paced combat as the player explores dungeons. The game has a morality system; with players earning different amounts of XP based on which virtues they choose to follow in each of the game's cities, some of which value one or two virtues over others.

Microtransactions come in the form of purchasable gold keys. The game has chests that can be opened with common bronze keys, uncommon silver keys, and high-end gold keys. The quality of the loot earned from opening chests will change depending on which keys you use. Keys are also used as a common currency to restore durability to equipment, fast travel between locations, and purchase more inventory slots.

Development

Ultima Forever was publicly announced in July 2012 by Mythic Entertainment, which at the time was known as BioWare Mythic. Later that year, Mythic shed the BioWare name. According to a 2012 GDC presentation by Mythic's creative director Paul Barnett, U4E had a troubled development and at one time was intended to be a browser-based game before transitioning to PC/iPad interoperability. The game had been scrapped and started over multiple times and -- according to Barnett -- it was once narrowly saved from EA's chopping block through the intervention of BioWare co-founder Dr. Ray Muzyka, in spite of the fact that Muzyka had been stricken with food poisoning after eating a sandwich at Mythic's offices.

The game was initially expected in late 2012 but was delayed. The game was released in Canada on May 22, 2013, with a worldwide launch planned for a few months afterward.

Gallery

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Specific release details

Ultima Forever: Quest for the Avatar
Ultima Forever: Quest for the Avatar
Platform iPad
Region United States
Developer Mythic Entertainment
Publisher Electronic Arts
Release date N/A
Product code None
Company code None
Rating
Minimum Players 1
Maximum Players N/A
Resolutions N/A
Sound Systems N/A
Single player Features N/A
Multi player Features N/A
Widescreen Support No
Notes N/A

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