Special Forces: Nemesis Strike Azygram

Special Forces: Nemesis Strike

Released March 22, 2005 · consists of 1 releases.

A budget title with stealth-action similar to the original Splinter Cell and a cover system similar to kill.switch.

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Special Forces: Nemesis Strike

First release date March 22, 2005
Platform PlayStation 2 , Xbox , PC
Developer Asobo Studio
Publisher Hip Games
Genre Action , Shooter
Theme Espionage , Modern Military
Franchises CT Special Forces
Aliases

Overview


Nemesis Strike is a cover-based shooter based on the series of Metal Slug-like shooters for the GBA, Counter Terrorism Special Forces. Whereas the Game Boy games draw from Metal Slug, the console iteration abandons the 2D for the 3D and adopts game play for  Splinter Cell and kill.switch. The game was released as CT Special Forces: First for Effect in other territories.
 
Like in the 2D games, you play as two characters, Raptor and Stealth Owl. Raptor is a straightforward solider and has equally straightforward game play. He has an over shield which protects him from gunfire. This shield does not recharge on its own but must be charged at battery station strewn throughout the levels.
 
The second character, Stealth Owl, also uses these battery station but does not have a shield. Instead, Stealth Owl can turn invisible at will. Also, like his Third Echelon counter part, Stealth Owl has several vision modes: night vision, thermal, and sonar.
 
Both characters have the occasional vehicle sequence, but at the beginning of each of Stealth Owl's missions the player is treated to the game's most unique aspect: skydiving. In order to infiltrate enemy compounds undetected, Stealth Owl will skydive out of a jet where he is often assaulted by enemy skydivers or attacked by missiles.
 

Criticisms

Special Forces Nemesis Strike is a budget title and as such retains many of the characteristics of a cheaply made game. It was not received well critically with many reviewers citing issues with the game's AI. Often enemies could see you even if you were cloaked and enemy dialogue could be heard even if all the enemies in an area were dead. The games visuals also criticized for being out-of-date. There is also an issue with voice acting missing from some cut scenes.
 

PC Requirements


Minimum System Requirements

  • OS: Windows 98/ME/2000/XP
  • Processor: Pentium III 1GHz Processor
  • RAM: 128MB RAM (256MB for 2000/XP)
  • Hard Drives Space: 3.5GB
  • Video: GeForce 3 or ATi Radeon 8500
  • Sound: DirectX compatible card
  • DirectX: 9

Recommended System Requirements

  • OS: Windows 98/ME/2000/XP
  • Processor: Pentium 4 or AMD Athlon 1.5GHz
  • RAM: 128MB RAM (256MB for 2000/XP)
  • Hard Drives Space:3.5GB
  • Video: GeForce 5000 or Radeon 9000
  • Sound: DirectX compatible card
  • DirectX: 9

Gallery

3.0
 1 total
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2 0 
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Specific release details

Special Forces: Nemesis Strike
Special Forces: Nemesis Strike
Platform Xbox
Region United States
Developer
Publisher
Release date March 22, 2005
Product code B0007M2284
Company code None
Rating ESRB: M
Minimum Players 1
Maximum Players N/A
Resolutions N/A
Sound Systems N/A
Single player Features N/A
Multi player Features N/A
Widescreen Support No
Notes N/A

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